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Cash to Homepage II modfied to now include Training Value
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ddcunderground
Developer


Joined: 25 Jun 2008
Posts: 205

PostPosted: Tue Jul 01, 2008 8:52 pm    Post subject: Cash to Homepage II modfied to now include Training Value Reply with quote

Alright so I tried to do this and SNAITF bailed me out and fixed everything I screwed up. So this is actually SNAITF's work but I didn't see it get posted so I figured i would post it. This mod adds the current value of whatever you are training to the homepage.
screen shot included


Click to see full size image

here is the script.

http://userscripts.org/scripts/show/29461


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m1k3



Joined: 27 Jun 2008
Posts: 32

PostPosted: Tue Jul 01, 2008 10:16 pm    Post subject: Reply with quote

cool, now make it be able to change from relax, normal, intense and what your training an it will be sick Very Happy!!
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SyedAshrafulla



Joined: 23 Jun 2008
Posts: 12
Location: Palms, CA

PostPosted: Thu Jul 17, 2008 11:33 am    Post subject: Reply with quote

what's the script that gets the other stuff on that image (equipment/SP/tactics, depth/leaders)
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serialced



Joined: 22 Jul 2008
Posts: 4

PostPosted: Tue Jul 22, 2008 2:28 am    Post subject: Reply with quote

is it possible that the training value only works for the first player you created/1 player?

here is what I mean:
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pabst
Developer


Joined: 23 Jun 2008
Posts: 235

PostPosted: Tue Jul 22, 2008 3:47 am    Post subject: Reply with quote

From a quick look at the code, I'm pretty sure it's just getting confused due to not having a Next Game entry in the player box.  It should start working again once the season starts.
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pabst
Developer


Joined: 23 Jun 2008
Posts: 235

PostPosted: Tue Jul 22, 2008 3:50 am    Post subject: Reply with quote

SyedAshrafulla wrote:
what's the script that gets the other stuff on that image (equipment/SP/tactics, depth/leaders)


That's the player links script.

http://www.fantasymvp.net/glbplayerlinks.user.js
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serialced



Joined: 22 Jul 2008
Posts: 4

PostPosted: Tue Jul 22, 2008 3:59 am    Post subject: Reply with quote

pabst wrote:
From a quick look at the code, I'm pretty sure it's just getting confused due to not having a Next Game entry in the player box.  It should start working again once the season starts.


but wouldnt it just not work at all instead of showing it for just 1 player?

i dunno for sure but i hope you're right and it seems like a valid explanation, i just find it weird that it still works for 1 player though
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pabst
Developer


Joined: 23 Jun 2008
Posts: 235

PostPosted: Tue Jul 22, 2008 4:12 am    Post subject: Reply with quote

serialced wrote:
pabst wrote:
From a quick look at the code, I'm pretty sure it's just getting confused due to not having a Next Game entry in the player box.  It should start working again once the season starts.


but wouldnt it just not work at all instead of showing it for just 1 player?

i dunno for sure but i hope you're right and it seems like a valid explanation, i just find it weird that it still works for 1 player though


The script finds the training links by basically counting the rows in all the player boxes.  The first next game link appears after the first training row, which means the first player isn't affected at all.  However, the second player's training row (and every row thereafter) is now mathematically closer to the first row which is why they're broken.  The math doesn't work anymore.
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serialced



Joined: 22 Jul 2008
Posts: 4

PostPosted: Tue Jul 22, 2008 4:28 am    Post subject: Reply with quote

pabst wrote:
serialced wrote:
pabst wrote:
From a quick look at the code, I'm pretty sure it's just getting confused due to not having a Next Game entry in the player box.  It should start working again once the season starts.


but wouldnt it just not work at all instead of showing it for just 1 player?

i dunno for sure but i hope you're right and it seems like a valid explanation, i just find it weird that it still works for 1 player though


The script finds the training links by basically counting the rows in all the player boxes.  The first next game link appears after the first training row, which means the first player isn't affected at all.  However, the second player's training row (and every row thereafter) is now mathematically closer to the first row which is why they're broken.  The math doesn't work anymore.


oh nice to know, thanks a lot for the info!
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ddcunderground
Developer


Joined: 25 Jun 2008
Posts: 205

PostPosted: Tue Jul 22, 2008 7:41 am    Post subject: Reply with quote

exactly Pabst is right I am thinking of changing the way it works so it doesn't assume the location


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