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PBP Formation

 
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McBlaze



Joined: 27 Sep 2008
Posts: 2

PostPosted: Sat Sep 27, 2008 11:12 am    Post subject: PBP Formation Reply with quote

I love everything about the pbp and game scout, but I would like to see something as simple as:

Down and distance
Formation


or even down and distance, formation and play type.

this will compliment the pbp scout


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pabst
Developer


Joined: 23 Jun 2008
Posts: 235

PostPosted: Sat Sep 27, 2008 12:00 pm    Post subject: Re: PBP Formation Reply with quote

McBlaze wrote:
Down and distance
Are you asking for how many yards were gained on a particular down with a particular distance?  If so, you'll be able to do this soon when you use both scout and the pbp filter.  If not, then I don't understand what your asking for.

McBlaze wrote:
Formation
It isn't possible to get this information from the play-by-play and it's too expensive to get it from the replay.  So, this can't be done at this time.
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Augie
Developer


Joined: 27 Aug 2008
Posts: 105

PostPosted: Sat Sep 27, 2008 7:54 pm    Post subject: Reply with quote

the only way to get the formation would be watching the replay. you could do some math and figure out numbers of where the players start.

But really that wouldnt do much since you can see what the formation is.
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redwards



Joined: 01 Oct 2008
Posts: 7

PostPosted: Wed Oct 01, 2008 8:13 am    Post subject: Reply with quote

Augie wrote:
the only way to get the formation would be watching the replay. you could do some math and figure out numbers of where the players start.

But really that wouldnt do much since you can see what the formation is.


...there isn't anything keeping a script (or standalone program) from going through each replay and counting the down, distance, #of receivers, backs, tight ends, and the play (pass -short,medium,deep,incomplete / run).

That's some seriously useful information.
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pabst
Developer


Joined: 23 Jun 2008
Posts: 235

PostPosted: Wed Oct 01, 2008 9:43 am    Post subject: Reply with quote

redwards wrote:
...there isn't anything keeping a script (or standalone program) from going through each replay and counting the down, distance, #of receivers, backs, tight ends, and the play (pass -short,medium,deep,incomplete / run).

That's some seriously useful information.
It isn't possible to get this information from the play-by-play and it's too expensive to get it from the replay.  The absurd amount of network traffic involved is why it hasn't been done.
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redwards



Joined: 01 Oct 2008
Posts: 7

PostPosted: Wed Oct 01, 2008 4:24 pm    Post subject: Reply with quote

pabst wrote:
redwards wrote:
...there isn't anything keeping a script (or standalone program) from going through each replay and counting the down, distance, #of receivers, backs, tight ends, and the play (pass -short,medium,deep,incomplete / run).

That's some seriously useful information.
It isn't possible to get this information from the play-by-play and it's too expensive to get it from the replay.  The absurd amount of network traffic involved is why it hasn't been done.
It's true that it would be a pretty ridiculous amount of traffic. I suppose you could write a standalone app that would spend 15 or 20 minutes going through the replays one by one with a nice delay between each pull so it doesn't generate a retarded amount of traffic all at once.
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Kirghiz



Joined: 21 Sep 2008
Posts: 24

PostPosted: Wed Jan 14, 2009 5:12 pm    Post subject: Reply with quote

pabst wrote:
It isn't possible to get this information from the play-by-play and it's too expensive to get it from the replay.  The absurd amount of network traffic involved is why it hasn't been done.


Basically what I see happening is everyone wants that uber scouting script that popped up last month, and that is basically what they are asking for here. It does require too much bandwidth to run, hell, if someone were writing it and didn't do it just right it would look like a brute force attack on the server. So, since it can't be done on the current replays for obvious reasons, it begs the question.......Can it theoretically be done when Bort releases the replay downloads he is talking about? If the replay data is removed from the server and stored on your computer, than it eliminates the bandwidth problem.
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rockitsauce
Developer


Joined: 06 Dec 2008
Posts: 43

PostPosted: Wed Jan 14, 2009 9:26 pm    Post subject: Reply with quote

Kirghiz wrote:
pabst wrote:
It isn't possible to get this information from the play-by-play and it's too expensive to get it from the replay.  The absurd amount of network traffic involved is why it hasn't been done.


Basically what I see happening is everyone wants that uber scouting script that popped up last month, and that is basically what they are asking for here. It does require too much bandwidth to run, hell, if someone were writing it and didn't do it just right it would look like a brute force attack on the server. So, since it can't be done on the current replays for obvious reasons, it begs the question.......Can it theoretically be done when Bort releases the replay downloads he is talking about? If the replay data is removed from the server and stored on your computer, than it eliminates the bandwidth problem.


Where is Bort talking about this?
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pabst
Developer


Joined: 23 Jun 2008
Posts: 235

PostPosted: Wed Jan 14, 2009 10:27 pm    Post subject: Reply with quote

Kirghiz wrote:
pabst wrote:
It isn't possible to get this information from the play-by-play and it's too expensive to get it from the replay.  The absurd amount of network traffic involved is why it hasn't been done.


Basically what I see happening is everyone wants that uber scouting script that popped up last month, and that is basically what they are asking for here. It does require too much bandwidth to run, hell, if someone were writing it and didn't do it just right it would look like a brute force attack on the server. So, since it can't be done on the current replays for obvious reasons, it begs the question.......Can it theoretically be done when Bort releases the replay downloads he is talking about? If the replay data is removed from the server and stored on your computer, than it eliminates the bandwidth problem.


Bingo. Smile

http://www.youtube.com/watch?v=UbbNCWZ2lvA
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pabst
Developer


Joined: 23 Jun 2008
Posts: 235

PostPosted: Wed Jan 14, 2009 10:31 pm    Post subject: Reply with quote

rockitsauce wrote:
Kirghiz wrote:
pabst wrote:
It isn't possible to get this information from the play-by-play and it's too expensive to get it from the replay.  The absurd amount of network traffic involved is why it hasn't been done.


Basically what I see happening is everyone wants that uber scouting script that popped up last month, and that is basically what they are asking for here. It does require too much bandwidth to run, hell, if someone were writing it and didn't do it just right it would look like a brute force attack on the server. So, since it can't be done on the current replays for obvious reasons, it begs the question.......Can it theoretically be done when Bort releases the replay downloads he is talking about? If the replay data is removed from the server and stored on your computer, than it eliminates the bandwidth problem.


Where is Bort talking about this?


It's been in the long term projects for a while now.  Last I saw him talking about it was in a suggestion thread about team colors.


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