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Dantae's "Character Creation Helper"
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Revolutionhz



Joined: 06 Oct 2008
Posts: 1

PostPosted: Mon Oct 06, 2008 3:13 pm    Post subject: Error in Max Stat Values Reply with quote

I did a quick test of the script and noticed you have errors for the Fullbacks max stat values; having them capped at 15, but I've made a fullback within the last few days that had stats at 17.

After reading some of the previous posts I guess this has already been said.  Since it seems like max value doesn't equal the sum of the maxes for each individual stat.


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Augie
Developer


Joined: 27 Aug 2008
Posts: 105

PostPosted: Mon Oct 06, 2008 9:02 pm    Post subject: Re: Error in Max Stat Values Reply with quote

Revolutionhz wrote:
I did a quick test of the script and noticed you have errors for the Fullbacks max stat values; having them capped at 15, but I've made a fullback within the last few days that had stats at 17.

After reading some of the previous posts I guess this has already been said.  Since it seems like max value doesn't equal the sum of the maxes for each individual stat.


If you only run it a few times you wont see the max stat you have rolled.  It only tracks what rolls you have seen since you installed the script.

Nothing is capped. it will set itself when it detects a new high roll. say you only roll 12 for strength, it will only display 12 as the cap untill you roll a higher value.
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taurran



Joined: 13 Nov 2008
Posts: 7

PostPosted: Mon Nov 17, 2008 12:23 am    Post subject: Reply with quote

Cool script.  I'd love to see an addition of another highlight for when you roll 8's on the off stats.  Or something stating when you roll ALL 8's.
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Augie
Developer


Joined: 27 Aug 2008
Posts: 105

PostPosted: Mon Nov 17, 2008 1:24 am    Post subject: Reply with quote

yeah the data that I set to go red and the total high vs total low stats are a bit awkward to read.

I might fix it up a bit. get rid of the red,  A big popup saying you rolled all 8's actually is a good idea.
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starkblade



Joined: 18 Nov 2008
Posts: 1

PostPosted: Tue Nov 18, 2008 2:09 am    Post subject: Reply with quote

taurran wrote:
Cool script.  I'd love to see an addition of another highlight for when you roll 8's on the off stats.  Or something stating when you roll ALL 8's.



Question  Shouldn't you look for 7's for the off stats? There is a LB on one of my teams that has 7's in throwing, kicking, and punting.

I've spent an unreal amount of time re-rolling while trying to get the same for my own players. Best I've ever got was 8's in the same attributes as well as carrying.
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Augie
Developer


Joined: 27 Aug 2008
Posts: 105

PostPosted: Tue Nov 18, 2008 4:20 am    Post subject: Reply with quote

you cant get 7's anymore. I wasnt around when 7's were rolled but 8 is the lowest you will get now a days.
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Kirghiz



Joined: 21 Sep 2008
Posts: 24

PostPosted: Wed Dec 24, 2008 1:45 am    Post subject: Reply with quote

By the way, the season 7 updates broke this script. None of the rolls or the totals are getting saved anymore.
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Augie
Developer


Joined: 27 Aug 2008
Posts: 105

PostPosted: Wed Dec 24, 2008 3:38 pm    Post subject: Reply with quote

it got broke bad. I just cant work on this until i finish recruiting for my team.

3 cb's
1 TE
1 SS

When I get those I will be fixing this.
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Augie
Developer


Joined: 27 Aug 2008
Posts: 105

PostPosted: Sat Jan 03, 2009 1:37 pm    Post subject: Reply with quote

I started to look at the script and realize I really wrote some crappy code.

Im going ot do a total rewrite this week and make it a bit more user friendly.
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Brown304



Joined: 16 Nov 2008
Posts: 3

PostPosted: Mon Jan 05, 2009 9:31 am    Post subject: Reply with quote

Cool. Thanks Augie

Augie wrote:
I started to look at the script and realize I really wrote some crappy code.

Im going ot do a total rewrite this week and make it a bit more user friendly.



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